![]() The wealth of weapon and ability options combined with the benevolent grave system make this game a lot more forgiving than you think it’s going to be, giving you a wide range of tools with which to deal with any encounter, and in some cases trivialize them through one exploit or another. I went into this girding myself for such an experience, and that’s more or less what I had for the first couple of hours.Īfter that, however, things opened up. It’s not as impenetrable as it seems: Soulslikes can be intimidating, and I maintain that they should all have difficulty and accessibility options for those that choose to avail themselves of them. There’s a lot to wrap your mind around, so be prepared. ![]() ![]() You have magic items and ninja items, you ranged attacks, you have an absurd font of loot spewing forth from basically every enemy. You can select up to two Yokai attacks to augment your other abilities, and you have another tree for your demonic Yokai form. There are 9 weapons, each of which can be held in low, mid, or high stance, and each stance of each weapon has a skill tree. ![]() Nioh 2 has just an absolutely huge amount of stuff going on, and it gets overwhelming. It’s really, really complicated: There is a certain essential simplicity in the Dark Souls formula that presents endlessly complex ways to deploy what are ultimately a relatively limited system of abilities, stats and skills. ![]()
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